How Will We Breathe Tomorrow? – Working with Open Government Data

As mentioned before, Jessica Broscheit is conducting a workshop about air quality and urban data at the Creative Space for Technical Innovations at Hamburg’s University of Applied Sciences. It’s called “How Will We Breathe Tomorrow” and is part of the A/D/A Hamburg 2016, a conference about future utopias for today’s urban citizen. During the workshop people can learn about government efforts to collect and share air quality data in open government data platforms and develop their own air quality monitoring device to experiment with visual, haptic and acoustic ways to explore data.


AIR MASK

Last year I worked with Jessica Broscheit und Hannes Sieg on another project within the “Next Media” master program at the University of Applied Sciences Hamburg (HAW Hamburg), called “Air Mask”. It involved research into air quality data and open government data platforms and lead to the development of a design fiction prototype of an air mask used for monitoring environmental data.

The collected data can be compared globally through a developed standardisation process and local air quality data was visualised on the mask itself in an easy to understand 3-colored alarm system. Just recently, Jessica created a website to document these projects.

Air Mask from Jessica Broscheit on Vimeo.

 

Building iAds with Apple’s iAd Producer

Apple has introduced a new software tool for developers: iAd Producer. It enables anyone to create iAd banners without any coding experience. The tool is available to members of the iOS developer program.

iAd Producer makes it easy for you to design and assemble high-impact, interactive content for iAd. iAd Producer automatically manages the HTML5, CSS3 and JavaScript behind your iAd to make creating beautiful, motion-rich iAd content as easy as point and click.

For advanced developers, iAd Producer offers sophisticated JavaScript editing and debugging, along with a powerful extension mechanism that enables them to create and re-use their own page templates and components.

Source: “Introducing iAd Producer” Apple

It’s really easy to create simple iAds with this tool. The most parts can be completed with just drag and drop and minimal additional configuration. The tool comes with a nice user interface and a good visual representation of the iAd’s walkthrough.

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You can easily add iPhone apps from the itunes store for purchase in the iAd. All you need to do is insert the application id from the store. iAd Producer inserts the icon, description and screenshots on its own. Of course you can add any other itunes store content but I guess this is a nice way to promote your apps.

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It just takes a few minutes and you can see your iAd live on your iPhone. You need the iOS SDK installed on your machine to preview the app on the iPhone simulator or you can preview the iAd in any web browser since it is based on HTML5.

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Although I really appreciate this tool and everything looks nice, comes with smooth animation and works as advertised, I must admit it looks nothing like a real cool iAd out of the box. I suppose for some supreme quality iAd you still have to do things manually after all. Luckily within in iAd Producer you can.

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This tool really is a great start. I can’t wait to see iAds in action in Germany. According to Apple’s announcement, iAd is coming to Germany in January 2011 with some major brands signed already. If you want to be ready, try out iAd Producer for yourself.

Some Unreal numbers – $1.64M in 5 days

Some days ago, I told you about the first iOS game powered by the Unreal Engine 3, called Infinity Blade. It seems to be quite a hit as I just stumbled upon this:

The first Unreal Engine-powered game for iOS, Infinity Blade, has sold at least 274,000 copies in its first five days on sale, according to recent player counts on Game Center. At $6 a copy that’s a $1.64 net for the publisher, and a new record, according to Gamesindustry.biz.

Source: “Infinity Blade iPhone game nets $1.6M in five days” – The Loop

Not so shaby at all. I suppose there is real money to be made in the app store. The full story can be read at gamesindutry.biz but you need to register for free to read the whole article. Meanwhile I will keep on playing the game.

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The Unreal Engine on the iPad – Infinity Blade

It’s finally happening. As announced in September 2010, Epic Games brings the Unreal Engine 3 to the iOS platform. Until today, there only was a Unreal showcase application called Epic Citadel. In this app nothing is happening at all. One can just explore a castle realm. It looks nice with lots of animation amazing visuals and textures. It sure has the best graphics on the iOS platform. Since today one can buy the first full game Infinity Blade for just 4,99 €.

Infinity Blade is the all-new action RPG sword-fighting game for iPhone®, iPad™ and iPod touch® developed by Epic Games’ award-winning studio, ChAIR Entertainment. The first mobile game powered by Epic’s cutting-edge Unreal Engine 3 technology, Infinity Blade takes handheld gaming to new heights with gorgeous visuals, adrenaline-fueled battles and advanced character progression in a fully 3D castle realm.

(Source: “Infinity Blade” Epic Games)

TouchArcade reviewed the app quite intensively and describes it as a “must have”. I am not into this particular kind of game, but I needed to see this graphics in action. The game has a decent game center integration and promises to bring a multiplayer mode soon. I really like the concept of game center and hope to see interesting competing modes to arise from it. Infinity Blade really looks amazing and runs quite smoothly on my iPhone and my iPad. Remembering the poor graphics on a desktop machine in the 1990ies, playing games like Half-Life, Unreal Tournament and Counterstrike, I never imagined to see even that kind of performance on a mobile device. So from this perspective I agree that Infinity Blade is a must see. I can’t wait to see more games with high end graphics on the iOS platform.

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